Describe a game in a paragraph. Dream writes the world, paints the cast, and films the movie live, one scene per decision. Type or say what you do next and the next scene is shot for you. Every session is recorded and shown here.
Nothing here is modelled, textured or animated in advance. The world is a document, the cast is a set of paintings, and the film is rendered live from both.
The kind of game, how it plays, how it looks, what it should feel like. A few sentences is plenty; references help.
An agent writes the world, the rules and two to four characters with repeatable looks, paints a reference image for each, and composes the opening shot.
A realtime video director films short clips and keeps the cast and places consistent. Every clip, you decide what happens next. Your move is law.
Movie only. The bible and your moves are all the state there is; a second model turns each move into the next scene. Fast to make, loose with facts.
A real Godot game with placeholder shapes keeps the state and the rules. You play it; the director films it from the game's own description of each shot.
Each recorded session is listed on its own. Open one to watch it with the player's moves as captions and a clickable timeline.
Loading the dreams…
This is a prototype, built in public on the vbgnt studio. It is invite-only because every second of film is metered. The gallery exists so you can judge it without paying for it.
The longer version, with what comes next: Alpha notes: where games go when the renderer is a director.
Dream opens in small batches on the vbgnt studio. Leave your email and a line about the game you would dream first. One email, when it is your turn.